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Suggestion: Random End Boss

Posted: Sun Jun 17, 2012 1:36 am
by VladePsyker
Once you've seen the final boss you can steer your ship build towards defeating it. Maybe as an expansion or later patch you could have either a randomly generated end boss (same hull different load outs and special weapons) or have 5 or more different end boss ship designs so you won't know what your facing until you run into it ?

Re: Suggestion: Random End Boss

Posted: Sun Jun 17, 2012 2:19 am
by Trigeminal
VladePsyker wrote:Once you've seen the final boss you can steer your ship build towards defeating it. Maybe as an expansion or later patch you could have either a randomly generated end boss (same hull different load outs and special weapons) or have 5 or more different end boss ship designs so you won't know what your facing until you run into it ?
I like this idea a lot. Even if they just made the gun loadouts and slot positions varied, that would help.

Re: Suggestion: Random End Boss

Posted: Sun Jun 17, 2012 3:18 am
by Justin
Since the boss has multiple rounds, we tried to incorporate every basic element of the game into the fight specifically to make up for the fact that it would NOT be randomized.

We can keep in mind this idea but... I prefer we stick with one, well balanced boss. That way you don't run into the problem that desktop dungeons has: you get so far in the game, find out the boss is the one that counters your build, and have to restart. (I hate that)