[REQ] TurnBased Combat
Posted: Thu Nov 08, 2012 11:04 pm
Hi guys!
FTL is epic, I gotta say! I saw it as a KS and gotta admit, that I wasn´t flashed... but now I gave it a try... and it has me hyped ever since!
There is but one thing that I don´t like about the game though:
Whenever I´m in combat I feel overwhelmed. When I have to look out where to strike the enemies ship all the time and at the same time micromanage my own ship(fires, enemies aboard etc.) the game makes my head spin... and all too often a crewmember died only because I didn´t hit SPACE fast enough...
I´m a fan of turnbased combat(planning my turns like chess
I dig the new Xcom(and am waiting for the new Shadowrun´s & Wasteland2 next year
)) and would LOVE to be able battle my FTL combats turnbased.
I know it would take quite some time, but I think it is worth it.
Things that would need to be modded for it to work(afaik):
- automatic SPACE (the length of a "combat turn" would have to be tested out)
- charging/reloading speeds of weapons and drones would have to be measured in turns
- FTL powering, repair, melee etc. would all have to be accounted to turns, too
- what did I miss?
Thanks for reading.
Maybe someone is dedicated and skilled enough to pull this one off! 
FTL is epic, I gotta say! I saw it as a KS and gotta admit, that I wasn´t flashed... but now I gave it a try... and it has me hyped ever since!

There is but one thing that I don´t like about the game though:
Whenever I´m in combat I feel overwhelmed. When I have to look out where to strike the enemies ship all the time and at the same time micromanage my own ship(fires, enemies aboard etc.) the game makes my head spin... and all too often a crewmember died only because I didn´t hit SPACE fast enough...
I´m a fan of turnbased combat(planning my turns like chess


I know it would take quite some time, but I think it is worth it.
Things that would need to be modded for it to work(afaik):
- automatic SPACE (the length of a "combat turn" would have to be tested out)
- charging/reloading speeds of weapons and drones would have to be measured in turns
- FTL powering, repair, melee etc. would all have to be accounted to turns, too
- what did I miss?
Thanks for reading.

