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New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 10:32 am
by Justin
Check your libraries, there's a new build online! If you thought the game was too hard you may want to stay out of the new Slug Nebulae...

Warning: It's a bigger update so it may take a little longer to download.


Changelog v. 0.12.6.6

Features:
-Two more dynamic music tracks from Mr. Ben Prunty!
-New Slug sectors and events
-New unlockable player ship
-Crewmember skill popout when hovering the mouse of their portrait
-These weapons/drones will now be available to the player, though RARE:
-Glaive Beam (incredibly powerful beam weapon)
-Bio-beam (beam that focuses on killing crew)
-Anti-Ship Drone Mk II
-Boarder Drone

Tuning:
-Cloaking: +60% to base evasion while cloaked, no longer free 100% dodge
-Crew skills now have two stages of mastery
-Events warn the player if buying a crewmember will make them over capacity
-New crewmember is clearly marked when being forced to dismiss crew
-AI should no longer send Engi/Zoltans as boarding parties unless no one else is available
-Zoltans have slightly more health
-AI will give more priority to O2 system repairs when low on oxygen.
-The Boss has been tuned with slightly different timings, strengths, etc.
-Close button on Sector Screen
-Better rewards for capturing a slaver ship alive
-More blue choices for Long-Ranged Sensors
-Lowered enemy missile counts
-Gave mantis some engi crew
-Breach missile cooldown increased
-Tweaked skill leveling requirements


Bug Fixes:
-Crash Fix: Switching out weapons after combat could still cause crashes
-Crash Fix: Teleporting back from the boss could sometimes result in a crash
-Crash Fix: Extremely rare boarding movement based crash
-Possible fix to some rendering / flickering issues
-Boss won't run away at 4 health anymore
-Drones should properly heal in the drone room if damaged
-Anti-Personnel drone will not 'lock onto' full rooms and stay stuck... and he won't move when not powered
-Blast doors were not functioning correctly, their initial health was still too low
-Boss spawning has been fixed, it will always start in the proper position
-Fixed: Super shields (on the Boss) would not block beams if shields were down
-Waiting when out of fuel now functions in the final sector
-Fixed: Doors would sometimes get stuck and stay open when drones deactivated
-Fixed: Teleporter would cease functioning if enemy ship was destroyed (or escaped) mid-teleport
-Fixed: Teleporter command would be removed by weapon activation
-Crew Roster will correctly clear if you die while crew on boarding the enemy
-Survivor/Madman will always be a male
-Door art will reflect the correct level of doors
-Text line length reduced to keep text in the event box
-Smaller cap on shortened crew names to keep them in their boxes
-The Osprey's engine animation works
-Boss Drones will power down after boss destruction (instead of continuing to fight)
-Fixed: Crew skill bars in stores could be infinitely long
-Fixed: Double close required when dismissing excess cremembers
-Fixed: Tutorial UI overlaps and Tutorial freeze state if you kill all the crew of the pirate
-More event typos, etc.

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 10:44 am
by iamdanthemanstan
I'm not sure if most people here notice, but since I'm also living in China I've noticed that you guys are pushing updates on Friday and Saturday nights, impressive.

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 10:48 am
by Wanderduene
Yay! Can't wait to test the new build :D

Thank you!

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 11:12 am
by killercow
yes the "original" ftl track is back! Keep up the good work : )

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 11:29 am
by BIGGS43
The soundtrack! Oh my god the soundtrack. I can't wait to get hold of the download!

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 11:30 am
by Justin
BIGGS43 wrote:The soundtrack! Oh my god the soundtrack. I can't wait to get hold of the download!
I know. I love the new song. He's getting better at this dynamic music track thing.

A suggestion concerning numbers

Posted: Fri Jun 22, 2012 12:08 pm
by dnblumberg
So I try to name my Engi Crewmember 5 of 7 ... can't do it the name won't take numbers in it? Can that be fixed?

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 12:09 pm
by reverend
Nice! The mouseover tooltip should prove quite useful! Can't wait to see the new sectors and new unlockable. :)

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 12:58 pm
by looptop
Looking forward to trying it!

Re: New Build Online - 0.12.6.6

Posted: Fri Jun 22, 2012 1:26 pm
by Limiate
Seriously? I feel like it's Christmas morning. HERE I COME SLUGS! :D