Suggestion: Event disabled systems should be time based
Posted: Fri Jun 22, 2012 5:53 pm
Just had an amazing run tons of equipment and weapons lots of shields lots of crew full health everything was going great then I went to a slug controlled nebula system, the event killed my medibay and a bunch of slugs teleported aboard as most of my crew was engie they went down hard also there ship was also very well equipped. What was odd was that this event also seams to slow my engines right down to a crawl and I had a full green bar helmsmen and someone on engines plus three bars in the engine and a second bar on control wonder if this was a bug.
Anyhow the problem is that without my medibay it was impossible to fight back against the slugs and fight that ship as well.
I have nothing against a hard fight there quite fun but what I don't like are "rocks fall everyone dies" events or as close as you can get to them, disabling the medi bay then sticking hard boarders on a ship is pretty much an instant kill if you playing engi, the same with lots of other events.
What I suggest is that the when an event disables a subsystem by an action rather than an outside event like a nebula cutting half your power off then I suggest instead of knocking it out for that battle have a timer till you get it back up and running. Say 60 secs that's very long in battle time but not to long as to be useless to you if you can survive that long the system comes back online.
Anyone else come across events that practically instant kill you? Its useful to have a list as like i said hard fights are one thing but no one likes impossible instant death events i.e. "rocks fall everyone dies"
Anyhow the problem is that without my medibay it was impossible to fight back against the slugs and fight that ship as well.
I have nothing against a hard fight there quite fun but what I don't like are "rocks fall everyone dies" events or as close as you can get to them, disabling the medi bay then sticking hard boarders on a ship is pretty much an instant kill if you playing engi, the same with lots of other events.
What I suggest is that the when an event disables a subsystem by an action rather than an outside event like a nebula cutting half your power off then I suggest instead of knocking it out for that battle have a timer till you get it back up and running. Say 60 secs that's very long in battle time but not to long as to be useless to you if you can survive that long the system comes back online.
Anyone else come across events that practically instant kill you? Its useful to have a list as like i said hard fights are one thing but no one likes impossible instant death events i.e. "rocks fall everyone dies"