Suggestion: Event and Sector Ideas
Posted: Sun Jun 24, 2012 5:44 am
I was just thinking of some random events, sectors and enemies to fight that the developers could perhaps add in as an update or DLC or something of that sort. I came up with some fun ideas keeping in spirit of its board game influence.
#1: Infestation
"A small asteroid harmlessly bounces off the hull of your ship, you think nothing of it until you hear the skittering of talons scrape across the hull of your ship. Suddenly the sensors in one of your rooms go black."
How this event works is a single room on your ship goes black and a random number between 1-3 parasites are spawned inside of this room. The parasites will do no damage to any of the systems in the room and will never attempt to open the door. If the door is opened for any reason be it enemy boarding party, venting air, repair drone etc, parasites will burst into the adjacent room, and if all parasites are not killed before the room is exited that room will go black on the sensors and a random number of parasites will be spawned in this new room. For each jump an infested room is not cleared out an additional parasite will spawn to a maximum of 6 per room. Only the parasites that are in a room that is opened will attack, not all parasites aboard the entire ship will attack.
As an added danger if a crew member drops below 25% health while fighting a parasite he will be infected. If a crew member drops below 25% health again after being infected a chest burster will pop out of him and if no one is in the room to defeat it the infestation cycle will begin anew. This can be cleared by bombing darkened rooms until they appear on the sensors again letting you know they've been cleansed or by using an anti personnel drone that would use a flamethrower that instantly clears out infestations but instantly creates the maximum possible amount of fires in a room. Or by simply killing all of the parasites that come out of a room with your regular crew.
#2: Body Snatchers
"Your scanners pick up some life from a derelict research station on one of the planet's moons. You send an away team to investigate and find three delirious men staring intently at each other, refusing to take their bloodshot eyes off each other for even a second. Upon seeing you one of them jumps up and screams "SHOOT THEM QUICKLY, THEY'RE BOTH INFECTED" then one of the others screams "I'M NOT INFECTED THEY'RE INFECTED, SHOOT THEM!"
Desperate for the man power you decide to sort this out later and take them all aboard ship"
This will be an optional event that will give you 3 people on your ship. The catch is that one of them is a body snatcher, and that once during each jump the entire ship will randomly go black for just a single moment, even rooms where you have crew member present, and any person that is in the same room with a body snatcher when the scanners turn off for that instant becomes a body snatcher. Body snatchers will only reveal themselves and attack when A: Their disguise body loses all of its health B: The number of body snatchers on a ship is greater or equal to the amount of crew members or C: They take 50 damage from fire.
#3: Rogue AI
"A ship approaches on the horizon and a cold monotone voice hails you and says "Continued c-c-c-conflict between waring organic l-l-l-lifeforms with current population numbers give 68% percent chance of total anhil-hil-hil-hilation. Extermination only logical conclu-clu-clu-clu-clusion." Suddenly you find that all of your drones turn against you!"
This one is self explanatory, all of your drones turn against you and the only way to stop it is by hitting the pilot chair of the rogue AI ship with a single ion blast or by reducing the pilot seat down to red through weapon damage.
#4: Quarantine
"Before FTL travel was invented and humans were able to spread among the stars, populations became incredibly dense with huge numbers of people living in mega colonies. You find yourself being forced to travel through one of these former mega colonies that was strangely quarantined several years ago. You sneak past the automated attack ships that guard the jump beacon only to discover too late that the guard ships aren't there to keep the outside out, but to keep the inside in."
This is a sector that basically introduces space zombies that work like this. They have a weaker attack than a human but have 120 health. Upon a space zombie's death they leave a toxic cloud in a room that does damage as if it were a room with zero air (So no fighting it in the med bay) the gas can only be gotten rid of by venting. If someone is killed by this gas they become a zombie, if someone is killed by a zombie they become a zombie. Also zombies have an 80% penalty against all doors and will take a good amount of time to get through even level one doors. Also zombies are attracted to the nearest crew member and will try to attack that rather than systems. This can be used to manipulate zombies.
Zombie attacks come in three flavors:
"You enter into what looks like a meteor field from a distance but something about the "meteors" catch your eye, upon further inspection you realize that they aren't meteors at all but escape pods, hundreds of thousands of escape pods!"
This works like a meteor shower but if an escape pod manages to make it through your shield it spawns a zombie and breaches your hull.
"You slowly and carefully try to navigate your ship through a massive ship grave yard, when several of the ships slowly seem to come to life as their lights dimly turn on and their ancient systems gradually power up, a guttural voice utters "must feed" through the hailing frequencies. It look as if they're going to ram us!"
Several derelict and heavily damaged ships that have random systems randomly in the red and yellow will come at you one at a time doing their best to fire and attack, but the ship will have a timer above it and if the ship is not destroyed or the engines are not brought into the red before the timer reaches zero the ship will ram you, doing a large amount of hull damage and breaching your hull, the hull breach will continually spawn zombies out of it until it is repaired or it has spawned all the zombies that were on the ship that rammed you.
"You gaze in awe at the massive mega colony hub and look in wonder at the thousands of transport tubes that spiral out of it. Much to your dismay an object collides with one of the transport tubes causing it to crash into your ship. You hear the sound of metal grinding into metal as the tube and the hull of your ship become intertwined. Your stomach turns as you hear the sound of hundreds of hands scraping and banging against your hull at the point of impact."
This event causes zombies to spawn at a breach point endlessly until the transport tube is destroyed or you are able to jump away. Zombies will only spawn up to the amount of characters that a room can hold, but once they break through the door and make it to the next room more zombies will spawn in.
#5: Space Hulk
This is a variation of the infestation idea, the idea is that you find another ship that has been totally taken over by these parasites and the entire thing will be dark. But instead of destroying it or killing all the crew what you have to do is find an object that is hidden in a random room to get a reward. Not all of the rooms will have parasites but random rooms will have random numbers of parasites. Meaning that how you proceed either through constant fire bombing boarding drones or the bravado of your crew will mean the difference between life and death. But all you have to do is stumble upon the right room for a great reward.
#1: Infestation
"A small asteroid harmlessly bounces off the hull of your ship, you think nothing of it until you hear the skittering of talons scrape across the hull of your ship. Suddenly the sensors in one of your rooms go black."
How this event works is a single room on your ship goes black and a random number between 1-3 parasites are spawned inside of this room. The parasites will do no damage to any of the systems in the room and will never attempt to open the door. If the door is opened for any reason be it enemy boarding party, venting air, repair drone etc, parasites will burst into the adjacent room, and if all parasites are not killed before the room is exited that room will go black on the sensors and a random number of parasites will be spawned in this new room. For each jump an infested room is not cleared out an additional parasite will spawn to a maximum of 6 per room. Only the parasites that are in a room that is opened will attack, not all parasites aboard the entire ship will attack.
As an added danger if a crew member drops below 25% health while fighting a parasite he will be infected. If a crew member drops below 25% health again after being infected a chest burster will pop out of him and if no one is in the room to defeat it the infestation cycle will begin anew. This can be cleared by bombing darkened rooms until they appear on the sensors again letting you know they've been cleansed or by using an anti personnel drone that would use a flamethrower that instantly clears out infestations but instantly creates the maximum possible amount of fires in a room. Or by simply killing all of the parasites that come out of a room with your regular crew.
#2: Body Snatchers
"Your scanners pick up some life from a derelict research station on one of the planet's moons. You send an away team to investigate and find three delirious men staring intently at each other, refusing to take their bloodshot eyes off each other for even a second. Upon seeing you one of them jumps up and screams "SHOOT THEM QUICKLY, THEY'RE BOTH INFECTED" then one of the others screams "I'M NOT INFECTED THEY'RE INFECTED, SHOOT THEM!"
Desperate for the man power you decide to sort this out later and take them all aboard ship"
This will be an optional event that will give you 3 people on your ship. The catch is that one of them is a body snatcher, and that once during each jump the entire ship will randomly go black for just a single moment, even rooms where you have crew member present, and any person that is in the same room with a body snatcher when the scanners turn off for that instant becomes a body snatcher. Body snatchers will only reveal themselves and attack when A: Their disguise body loses all of its health B: The number of body snatchers on a ship is greater or equal to the amount of crew members or C: They take 50 damage from fire.
#3: Rogue AI
"A ship approaches on the horizon and a cold monotone voice hails you and says "Continued c-c-c-conflict between waring organic l-l-l-lifeforms with current population numbers give 68% percent chance of total anhil-hil-hil-hilation. Extermination only logical conclu-clu-clu-clu-clusion." Suddenly you find that all of your drones turn against you!"
This one is self explanatory, all of your drones turn against you and the only way to stop it is by hitting the pilot chair of the rogue AI ship with a single ion blast or by reducing the pilot seat down to red through weapon damage.
#4: Quarantine
"Before FTL travel was invented and humans were able to spread among the stars, populations became incredibly dense with huge numbers of people living in mega colonies. You find yourself being forced to travel through one of these former mega colonies that was strangely quarantined several years ago. You sneak past the automated attack ships that guard the jump beacon only to discover too late that the guard ships aren't there to keep the outside out, but to keep the inside in."
This is a sector that basically introduces space zombies that work like this. They have a weaker attack than a human but have 120 health. Upon a space zombie's death they leave a toxic cloud in a room that does damage as if it were a room with zero air (So no fighting it in the med bay) the gas can only be gotten rid of by venting. If someone is killed by this gas they become a zombie, if someone is killed by a zombie they become a zombie. Also zombies have an 80% penalty against all doors and will take a good amount of time to get through even level one doors. Also zombies are attracted to the nearest crew member and will try to attack that rather than systems. This can be used to manipulate zombies.
Zombie attacks come in three flavors:
"You enter into what looks like a meteor field from a distance but something about the "meteors" catch your eye, upon further inspection you realize that they aren't meteors at all but escape pods, hundreds of thousands of escape pods!"
This works like a meteor shower but if an escape pod manages to make it through your shield it spawns a zombie and breaches your hull.
"You slowly and carefully try to navigate your ship through a massive ship grave yard, when several of the ships slowly seem to come to life as their lights dimly turn on and their ancient systems gradually power up, a guttural voice utters "must feed" through the hailing frequencies. It look as if they're going to ram us!"
Several derelict and heavily damaged ships that have random systems randomly in the red and yellow will come at you one at a time doing their best to fire and attack, but the ship will have a timer above it and if the ship is not destroyed or the engines are not brought into the red before the timer reaches zero the ship will ram you, doing a large amount of hull damage and breaching your hull, the hull breach will continually spawn zombies out of it until it is repaired or it has spawned all the zombies that were on the ship that rammed you.
"You gaze in awe at the massive mega colony hub and look in wonder at the thousands of transport tubes that spiral out of it. Much to your dismay an object collides with one of the transport tubes causing it to crash into your ship. You hear the sound of metal grinding into metal as the tube and the hull of your ship become intertwined. Your stomach turns as you hear the sound of hundreds of hands scraping and banging against your hull at the point of impact."
This event causes zombies to spawn at a breach point endlessly until the transport tube is destroyed or you are able to jump away. Zombies will only spawn up to the amount of characters that a room can hold, but once they break through the door and make it to the next room more zombies will spawn in.
#5: Space Hulk
This is a variation of the infestation idea, the idea is that you find another ship that has been totally taken over by these parasites and the entire thing will be dark. But instead of destroying it or killing all the crew what you have to do is find an object that is hidden in a random room to get a reward. Not all of the rooms will have parasites but random rooms will have random numbers of parasites. Meaning that how you proceed either through constant fire bombing boarding drones or the bravado of your crew will mean the difference between life and death. But all you have to do is stumble upon the right room for a great reward.