[Suggestion] Defeat rebel fleet, net 2-3 fuel
Posted: Mon Jun 25, 2012 4:15 pm
This is a suggestion for when you fight the rebel fleet because they have overrun your location.
Normally, you just jump away. (which make sense)
But you can stay and defeat them (for no reward, which also makes sense).
But if you are out of fuel, and wait you get an event that you spot a ship with fuel and if you defeat them you get a small amount of fuel. (I usually get 2-3 but I think I had seen more (and 4 would make more sense).
But my suggestion is to allow you to always get at least a small amount of fuel from defeating the rebel ship in the fleet. (the 2-3 amount is fine) Here is why.
Say you run out of fuel. You have to wait, if you get lucky you get an event that allows you to get fuel. If you get unlucky get get an event that gets you no fuel, and the rebel fleet draws in.
Eventually, your event is you spy a rebel ship with "extra fuel" you attack it and defeat it, and get a small amount of fuel. (This happened to me on the left side of one sector (bad planning, plus a forced back track)).
You jump, but the next sector is already overun by rebels, so if you stay and fight you get nothing. IF you jump you get nothing (but less damage). So I jump (that's my two jumps), this sector is now also overrun.
Here is where you get screwed. You have no fuel (AGAIN), you CAN'T jump. So you must stay and fight. But you defeat them. You get that "no time to get anything" message, the jump button is lit up, but only allows you to wait. Triggering the "fuel rich rebel". But now you spent three turns moving two spaces, so you can guess where that rebel fleet is going to be (way in front of you).
I am do not think that giving you 2-3 fuel every time you defeat a rebel inside the fleet would make the game significantly easier.
An alternate suggestion would be when you jump to a rebel controlled sector with 0 fuel it triggers the "fuel rich" event.. so you don't have to fight two rebel ships for 2-3 fuel.
Normally, you just jump away. (which make sense)
But you can stay and defeat them (for no reward, which also makes sense).
But if you are out of fuel, and wait you get an event that you spot a ship with fuel and if you defeat them you get a small amount of fuel. (I usually get 2-3 but I think I had seen more (and 4 would make more sense).
But my suggestion is to allow you to always get at least a small amount of fuel from defeating the rebel ship in the fleet. (the 2-3 amount is fine) Here is why.
Say you run out of fuel. You have to wait, if you get lucky you get an event that allows you to get fuel. If you get unlucky get get an event that gets you no fuel, and the rebel fleet draws in.
Eventually, your event is you spy a rebel ship with "extra fuel" you attack it and defeat it, and get a small amount of fuel. (This happened to me on the left side of one sector (bad planning, plus a forced back track)).
You jump, but the next sector is already overun by rebels, so if you stay and fight you get nothing. IF you jump you get nothing (but less damage). So I jump (that's my two jumps), this sector is now also overrun.
Here is where you get screwed. You have no fuel (AGAIN), you CAN'T jump. So you must stay and fight. But you defeat them. You get that "no time to get anything" message, the jump button is lit up, but only allows you to wait. Triggering the "fuel rich rebel". But now you spent three turns moving two spaces, so you can guess where that rebel fleet is going to be (way in front of you).
I am do not think that giving you 2-3 fuel every time you defeat a rebel inside the fleet would make the game significantly easier.
An alternate suggestion would be when you jump to a rebel controlled sector with 0 fuel it triggers the "fuel rich" event.. so you don't have to fight two rebel ships for 2-3 fuel.