Enemy ship broke up after surrender.
Posted: Tue Jul 10, 2012 2:26 am
So I just got breach missiles for the first time.
Toying around with them, was going up against a... slug? Ship of some kind. Slaver. Big silver manta-ray looking thing.
Anyhow, I hit the shield room a couple time with breach missiles before pegging the weapons room with my heavy laser. The slaver ship offered a slave in return for their lives, and I accepted.
So, of course, my vision of their ship shuts off (as combat is now over). However, I hear a crash noise, and realize their ship must be on fire.
I wait.... another crash noise, and a blip of their hull disappears. Only one left.
Another crash, and BOOM! Ship falls to pieces.
Problem? No loot. No scrap, nothing.
Although I'm not entirely sure it's a problem.
My first reaction was "Where's my loot?!"
But then I thought about it and wondered: If we could push ships to more frequently die after a surrender, that might result in much more loot and goodies going towards the player than the game is balanced for. At which point fire-creating weapons and breaching weapons would become "the weapons to get", and surrender would always be the better option, because "maybe they'll die after they surrender, and I'll get double loot", and that strategy would either make the game too easy or the game would end up balanced around it, making other strategies too hard.
Except the fact that I'm NOT scrapping the wreckage is somewhat immersion-breaking.
So I thought I'd mention it here. Thoughts?
Toying around with them, was going up against a... slug? Ship of some kind. Slaver. Big silver manta-ray looking thing.
Anyhow, I hit the shield room a couple time with breach missiles before pegging the weapons room with my heavy laser. The slaver ship offered a slave in return for their lives, and I accepted.
So, of course, my vision of their ship shuts off (as combat is now over). However, I hear a crash noise, and realize their ship must be on fire.
I wait.... another crash noise, and a blip of their hull disappears. Only one left.
Another crash, and BOOM! Ship falls to pieces.
Problem? No loot. No scrap, nothing.
Although I'm not entirely sure it's a problem.
My first reaction was "Where's my loot?!"
But then I thought about it and wondered: If we could push ships to more frequently die after a surrender, that might result in much more loot and goodies going towards the player than the game is balanced for. At which point fire-creating weapons and breaching weapons would become "the weapons to get", and surrender would always be the better option, because "maybe they'll die after they surrender, and I'll get double loot", and that strategy would either make the game too easy or the game would end up balanced around it, making other strategies too hard.
Except the fact that I'm NOT scrapping the wreckage is somewhat immersion-breaking.
So I thought I'd mention it here. Thoughts?