[Suggestion] Alternate boss / Randomized boss
Posted: Thu Jul 26, 2012 6:47 pm
I think an alternate end-game boss would be awesome. Say there are 2 or 3 possible bosses, and the game randomly chooses one when you reach the end of the game.
This would be great because : a) prevents people from feeling there is only one tactic or loadout that will defeat the boss b) makes things even more challenging and surprising c) having a generally good ship, instead of tight focus on one strength , might be encouraged. d) Prevent people from feeling 'ripped-off' by the randomness of weapons/items they found in a game [because game to game which stuff would be most effective against the boss would be changing... there wouldn't just be one ideal item to get.]
I know making two new ship models at this point would be too much work, but alternatively, I suggest that the possible end-bosses use the same graphics, but just have different device/weapon loadouts and configurations. For example, 1/3rd of the time the boss could have mostly beam weapons; another 1/3rd of the time a boss with a bunch fire-causing missile weapons; another 1/3rd of the time a faster, more dodging ship with more drones teleporting over. That kind of thing.
Note: I haven't played the beta
Following the game / forums religiously. Kickstarter supporter but didn't dish out for the beta (to my regret!)
This would be great because : a) prevents people from feeling there is only one tactic or loadout that will defeat the boss b) makes things even more challenging and surprising c) having a generally good ship, instead of tight focus on one strength , might be encouraged. d) Prevent people from feeling 'ripped-off' by the randomness of weapons/items they found in a game [because game to game which stuff would be most effective against the boss would be changing... there wouldn't just be one ideal item to get.]
I know making two new ship models at this point would be too much work, but alternatively, I suggest that the possible end-bosses use the same graphics, but just have different device/weapon loadouts and configurations. For example, 1/3rd of the time the boss could have mostly beam weapons; another 1/3rd of the time a boss with a bunch fire-causing missile weapons; another 1/3rd of the time a faster, more dodging ship with more drones teleporting over. That kind of thing.
Note: I haven't played the beta
