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Small Stealth Suggestion

Posted: Fri Aug 17, 2012 11:39 pm
by TenLetters
As anyone who's used stealth knows, it's pretty tedious/boring to wait in a sector for your stealth to cooldown so it's usable in the next area. Likewise it's equally infuriating when you forget about it, hop to the next area, and then take needless damage.

Could it just operate the same way the FTL drive does? As in, when the FTL drive becomes automatically full, so does Stealth cooldown automatically. I understand not wanting stealth to always automatically cooldown after combat (such as in Asteroid fields, or the risk of waiting for a Solar Flare to let your stealth cooldown), but having it never cooldown automatically just leads to either unnecessary downtime or gimping yourself to save a dozen seconds or so in the myriad of empty/nonthreatening nodes.

Stealth is the most notable, but the same thing applies to anything with a cooldown (such as Teleporters, although their cooldown is very small).

Re: Small Stealth Suggestion

Posted: Sat Aug 18, 2012 5:38 am
by TenLetters
So apparently, this already does occur with the Teleporter, and it did so in a situation that saved me pretty bad. I had teleported crew members into a ship where I had destroyed the oxygen supply but still had a working med bay. They were in the medbay (healing at the same rate they were dying), so I teleported over to kill them, knowing my guys would die without oxygen and before my teleported would cooldown to teleport back. Luckily, they died and my teleporter automatically refreshed.

So it's working how I wanted but in a scenario where I don't think it should have triggered. For instance, it should trigger if there are no threats to your guys, such as (in the case of being on their ship):

-Asteroids
-Proximity to a star
-Low oxygen
-Fire

But otherwise need to cooldown as normal.

Re: Small Stealth Suggestion

Posted: Sat Aug 18, 2012 5:48 am
by TenLetters
Also, something that was a bit funny happened as well with the teleporter.

>Slaver Encounter
>Teleport on board to kill crew
>Succeed, but missile hits teleporter, disabling it
>no one left on my ship, all on theirs
>Slave escapes and joins my crew
>Is on my ship, repairs teleporter to get guys back

Re: Small Stealth Suggestion

Posted: Sat Aug 18, 2012 1:41 pm
by lordboy54
Haha that just sounds more epic than something you'd want to remove :)

You "free" the slave into your crew, and the slave ends up returning the favour by getting you back!

EPIC WIN!