I apologize beforehand if you discussed some of this, since I haven't really read the whole thread. But do any of the mods you make work? Are you sure your path in the ftl file is good (mod.ftl\data\blueprints.xml.append)? Your zip files working (no compression)?Auron1 wrote:I have tested and retested it over and over, but nothing. My Mod simply won't load.
To further explain, I create the .zip file, then rename it with .ftl extension and move it into the /mod folder within SMM.
The program adds my mod (the only selected) then I launch the game.
Since I've written to modify the Kestrel, I would expect to see it different, but what I see is the very standard model. No signs of my mod.![]()
Another test I have done was to add my mod inside SuperLuminal: the weapon does not appear either, but the program recognizes the .png images.
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If something doesn't work for you, you should strip it down to find something that does work, even if it's just renaming an existing laser. If that doesn't work, none of your weapon stuff is the problem. If it works, you add and change things until you find what doesn't. If you upload what you have, it will get much simpler to find the problem.
@edit
For example, just copying the weapon blueprint from the first psot to a mod file and adding it to the kestrel works for me, there's no graphic and the boost doesn't work, but it shows up. If it doesn't for you, it's likely the real (or first, at least) problem has little to do with the snippets you posted.