Early May Gameplay Video! - Discussion

General discussion about the game.
Justin
Site Admin
Posts: 259
Joined: Thu Apr 19, 2012 9:52 am

Re: Early May Gameplay Video! - Discussion

Post by Justin »

Krouv wrote:I would love to see it, too bad vimeo is blocked in China. :(
Dear devs, since you live in Shanghai you can probably understand how frustrating this can be. Could you please upload it to some Chinese video sharing site (tudou,youku...)? It would make my day and that of any other mainland China fans you have.
Thanks! :)

Ok here's the Youku version.
http://v.youku.com/v_show/id_XMzkxMTQ5ODUy.html

However. my chinese isn't great and google wasn't too helpful to find it so it's not in HD. Not sure if it's even possible to have it be in HD. So sorry that it's blurry. :(
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
burningmercury
Posts: 15
Joined: Fri Apr 20, 2012 12:57 pm

Re: Early May Gameplay Video! - Discussion

Post by burningmercury »

i just had to post that having watched all the videos so far im really enthusiastic for the game but as others have said take your time as we can wait for something that is going to be excellent
Stelly
Posts: 77
Joined: Fri Apr 20, 2012 11:37 am

Re: Early May Gameplay Video! - Discussion

Post by Stelly »

I just cant wait for this game... I think we should all head over to china and make sure they never sleep untill its ready for beta :D

Stelly
Bedshaped
Posts: 11
Joined: Fri Apr 20, 2012 1:14 pm

Re: Early May Gameplay Video! - Discussion

Post by Bedshaped »

Darthcaboose wrote: EDIT: Rockman fire extinguishing animation is hilarious (check out 10:17 in the VIMEO video).
I can't believe I missed that. That is awesome though :lol:
dicesquirrel
Posts: 41
Joined: Sat Apr 21, 2012 5:20 pm

Re: Early May Gameplay Video! - Discussion

Post by dicesquirrel »

Unrelated, but how is it in China without great Chinese? Big expat community in Shanghai?
CanadianWolvie
Posts: 36
Joined: Fri Apr 20, 2012 5:00 pm

Re: Early May Gameplay Video! - Discussion

Post by CanadianWolvie »

I would like to point out that this video is confirmation in implementation that Subset Games, Justin and Matt, either read the forums and like your ideas or already had similar ideas they wanted to implement because I can't be the only one who noticed a number of the things in this video were things we have been posting thoughts about.

+1 for taking your time Justin and Matt, I hope others understand that they enabled creativity with the abundance of funding and I look forward patiently to experiencing FTL release version 1.00 :D
irongamer
Posts: 18
Joined: Fri Apr 20, 2012 4:28 pm

Re: Early May Gameplay Video! - Discussion

Post by irongamer »

Darthcaboose wrote:EDIT: Rockman fire extinguishing animation is hilarious (check out 10:17 in the VIMEO video).
Nice catch that is hilarious. *stomp stomp stomp out the fire*
Lambchops
Posts: 19
Joined: Mon May 07, 2012 8:26 pm

Re: Early May Gameplay Video! - Discussion

Post by Lambchops »

The more videos I see of this game the more I want to play with it. Not only is their always some cool new feature (ion blast weapon, new races etc.) but there's lots of little additions (that I imagine aren't so little to implement!) like new animations and the dynamic music that help to add something extra to the game. Looking forward to getting my grubby mitts on the beta and I echo everyone else's view that you guys should take as long as you need, the more time spent the better it's going to be.

Using different races to encourage different playstyles definitely seems like a much better way of mixing up gameplay than player customisation, it was always going to be nigh on impossible to keep balance with that sort of thing (though it might be cool for a sandbox type mode, I doubt I'd play it but some people like that sort of thing). In terms of different races altering gameplay I think it's definitely worth taking a look at the Desktop Dungeons Alpha (http://www.desktopdungeons.net/media/) handled it (not sure if things have changed in the beta, I Imagine not) as it's exceptionally well done. The early available classes all serve you well as you learn to play the game and the later classes you unlock are generally a tad more challenging or require unique (and more importantly fun!) tactics that perhaps require advance knowledge of the game. Indeed many of these unlocks are only availabe after completing particularly challenging tasks. It's a good system, especially as it allow the player to continue to be rewarded after many playthroughs. Of course it might be tougher for something like this to be added to FTL as it's a lot heavier on art/animation assets than the likes of Desktop Dungeons and I doubt the devs would want to spend lots of man hours on good work that a lot of people might not even see!

Anyway, loving how this is shaping up. Looks fantastic, definitely one of my most anticipated games this year.
Warbird
Posts: 209
Joined: Mon Apr 23, 2012 12:23 am

Re: Early May Gameplay Video! - Discussion

Post by Warbird »

dicesquirrel wrote:Unrelated, but how is it in China without great Chinese? Big expat community in Shanghai?
According to my girlfriend (Chinese), relatively easy. Apparently a good deal of the population in the larger cities speaks at least some English. Think Texas near the Mexican border.
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