Suggestion: Random End Boss
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- Posts: 100
- Joined: Sat Jun 16, 2012 2:18 pm
Suggestion: Random End Boss
Once you've seen the final boss you can steer your ship build towards defeating it. Maybe as an expansion or later patch you could have either a randomly generated end boss (same hull different load outs and special weapons) or have 5 or more different end boss ship designs so you won't know what your facing until you run into it ?
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- Posts: 4
- Joined: Tue Jun 05, 2012 12:27 am
Re: Suggestion: Random End Boss
I like this idea a lot. Even if they just made the gun loadouts and slot positions varied, that would help.VladePsyker wrote:Once you've seen the final boss you can steer your ship build towards defeating it. Maybe as an expansion or later patch you could have either a randomly generated end boss (same hull different load outs and special weapons) or have 5 or more different end boss ship designs so you won't know what your facing until you run into it ?
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- Site Admin
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Re: Suggestion: Random End Boss
Since the boss has multiple rounds, we tried to incorporate every basic element of the game into the fight specifically to make up for the fact that it would NOT be randomized.
We can keep in mind this idea but... I prefer we stick with one, well balanced boss. That way you don't run into the problem that desktop dungeons has: you get so far in the game, find out the boss is the one that counters your build, and have to restart. (I hate that)
We can keep in mind this idea but... I prefer we stick with one, well balanced boss. That way you don't run into the problem that desktop dungeons has: you get so far in the game, find out the boss is the one that counters your build, and have to restart. (I hate that)
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.