NPC warp out question

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temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

NPC warp out question

Post by temporal »

I had an NPC FTL out of a fight with their cockpit in the red.

Did he just get a last minute repair off that I didn't see because he immediately warped?

I was under the impression that if either the cockpit or the engines are red FTL is not possible. At least that's how it works for the player ship.
kshh
Posts: 21
Joined: Sat Jun 16, 2012 10:42 am

Re: NPC warp out question

Post by kshh »

Don't forget a Pilot in the cockpit. No Pilot, No FTL, unless it's an unmanned drone I guess..
temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

Re: NPC warp out question

Post by temporal »

I don't think I've had an encounter where a drone tried warp out on me. Drones still have cockpits and it seems like bringing them into the red does stop their ship judging by my accuracy, so I'm thinking that it would probably prevent warp as well.

But yeah, pilot in cockpit is 1 more requirement for FTL.

Still wondering if this rule applies to NPCs.
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: NPC warp out question

Post by Gorlom »

temporal wrote:I don't think I've had an encounter where a drone tried warp out on me. Drones still have cockpits and it seems like bringing them into the red does stop their ship judging by my accuracy, so I'm thinking that it would probably prevent warp as well.

But yeah, pilot in cockpit is 1 more requirement for FTL.

Still wondering if this rule applies to NPCs.
I've had automatic rebel scouts try to jump out to reveal my position.

I've also had an enemy ship jump out while my boarding team was assaulting their cockpit and killing their pilot. One would imagine that getting killed would be a little bit distracting from plotting a jump in FTL :p
(I know I had a warning that they were trying to jump out, but I'd like to get a last chance to port my team off if I'm ultimately unable to prevent it from jumping. Assuming my teleporter is recharged ofc.)
temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

Re: NPC warp out question

Post by temporal »

I agree, seems like if the pilot is in combat he should be distracted! Think I read an official post where they actually changed this to work the *opposite* way. Bummer.
Isn't that what auto-pilot is for?
VladePsyker
Posts: 100
Joined: Sat Jun 16, 2012 2:18 pm

Re: NPC warp out question

Post by VladePsyker »

Does Sensors rank 3 reveal this jump timer ?

if it doesn't maybe that could be useful so we can see when they're going to get away.
Justin
Site Admin
Posts: 259
Joined: Thu Apr 19, 2012 9:52 am

Re: NPC warp out question

Post by Justin »

We're going to add some sort of indication if they enemy's about to jump, not 100% sure what yet though.

With the original question my only guess is that they repaired it and immediately jumped after. I'll have to look into it though.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

Re: NPC warp out question

Post by temporal »

Cool! That will be so useful.
DocGratis
Posts: 50
Joined: Mon Jun 18, 2012 1:48 pm

Re: NPC warp out question

Post by DocGratis »

Gorlom wrote: I've also had an enemy ship jump out while my boarding team was assaulting their cockpit and killing their pilot. One would imagine that getting killed would be a little bit distracting from plotting a jump in FTL :p
(I know I had a warning that they were trying to jump out, but I'd like to get a last chance to port my team off if I'm ultimately unable to prevent it from jumping. Assuming my teleporter is recharged ofc.)

I'll do you one better.. I had a ship jump to FTL, AS my two man boarding party killed the pilot, the last man of the enemy crew!:evil:

I got the "you killed everyone take the scrap" dialog box as the ship jumped away. So I got all the bonus, but lost my two man boarding party.

You think they could have just jumped back! :shock:
Weapons Officer "Aww do we really NEED 02 and Medbay? I want more weapon power"
Shields and Engine Officers "Yeah we want more power!"


Pilot (aka Captain) "Will you babies get back to work!"
temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

Re: NPC warp out question

Post by temporal »

You think they could have just jumped back! :shock:
:lol:

You let them out of your sight for a minute and they take off! You sure those weren't some of your "rescued" slaves?
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