[MODDING]Custom Races Help!
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Re: [MODDING]Custom Races Help!
Well i will make a new thread if i make any progress.
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Re: [MODDING]Custom Races Help!
Races are hard-coded I think, you would need to decompile some of the .dll's and .exe and change the code to do it.
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Re: [MODDING]Custom Races Help!
This pretty much sounds like what I just stated: The game doesn't recognize the new class and defaulted it to human. If neither appearance, nor discription changed.. how's the chance your new crewman actually just ARE human's, since the code couldn't resolve your new class ^^Whale Cancer wrote:If that were the case, my custom race description and name would appear when I mouse over the crewman in the hanger. It doesn't. The human race description does.
I've mentioned it before, the structure of the XML-documents hints that somewhere there needs to be a <species> tag or something, which links crewBlueprint and the different animations together. I suppose you need to copy that struct to create a new class. Though the struct COULD be hardcoded, can't tell.
After finishing my set of weapons I'll probably bother taking the animation-names and CTRL+F my way through all XML files. They are eventually referenced somewhere.
Greetz,
Alblaka
Alblaka
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Re: [MODDING]Custom Races Help!
Ignoring the spambot, I actually meant to reply to this (wow, spambots doing good? ... holycrapskynetruntime?)...
CrewMember -> RockAlien (rock) for example. All you need is 49 functions though ... and detours. This is actually quite doable.
It's an inherited class structure, actually.Alblaka wrote:I suppose you need to copy that struct to create a new class. Though the struct COULD be hardcoded, can't tell. After finishing my set of weapons I'll probably bother taking the animation-names and CTRL+F my way through all XML files. They are eventually referenced somewhere.
CrewMember -> RockAlien (rock) for example. All you need is 49 functions though ... and detours. This is actually quite doable.
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Re: [MODDING]Custom Races Help!
Has anyone made any progress on this yet? 

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Re: [MODDING]Custom Races Help!
aint gonna happen.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Violets are #0000FF
All of our mods
are belong to you.
- BrenTenkage
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Re: [MODDING]Custom Races Help!
think about turning the Mantis into Xenomorphs and when they fight, you hear their little shrieking cries, I would so download that LOL
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269