New Build 0.12.7.8

General discussion about the game.
censor
Posts: 30
Joined: Sat Jun 30, 2012 12:42 am

Re: New Build 0.12.7.8

Post by censor »

Very good. Thanks.

I suffered a bug playing today: the Torus ship had 2 more energy bars at the begginig. Anyway, it was very funny. Think about giving at least 1 more energy bar for the Torus; a ship I believe is not as good as Osprey and Kestrel. Gameplay could be improved.

Sorry for my bad english.
veryalien
Posts: 23
Joined: Fri Apr 20, 2012 2:45 pm

Re: New Build 0.12.7.8

Post by veryalien »

censor wrote:Very good. Thanks.

I suffered a bug playing today: the Torus ship had 2 more energy bars at the begginig. Anyway, it was very funny. Think about giving at least 1 more energy bar for the Torus; a ship I believe is not as good as Osprey and Kestrel. Gameplay could be improved.

Sorry for my bad english.
Same here:

https://getsatisfaction.com/ftlgame/top ... n_0_12_7_8
LillithMenarra
Posts: 34
Joined: Sat Jun 23, 2012 3:12 am

Re: New Build 0.12.7.8

Post by LillithMenarra »

I may be the only person more excited about more events and sectors than the save and quit (though I love that too)

lol
Justin
Site Admin
Posts: 259
Joined: Thu Apr 19, 2012 9:52 am

Re: New Build 0.12.7.8

Post by Justin »

censor wrote: I suffered a bug playing today: the Torus ship had 2 more energy bars at the begginig.
To you or anyone else has this bug:

Did you go through an "ion storm" before it happened? It's when there's the purple nebula clouds and your total power is reduced to 1/2.

(And I'm glad everyone's enjoying the save+quit option :D )
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
Gomisan
Posts: 33
Joined: Thu Jun 21, 2012 1:29 pm

Re: New Build 0.12.7.8

Post by Gomisan »

Pity about the misses hitting other rooms being removed, it seemed to fit the game very well.
Spleenling
Posts: 48
Joined: Sun Jul 08, 2012 5:33 am

Re: New Build 0.12.7.8

Post by Spleenling »

Repair Stations are not working in the last stand, 3 time in a row i might have beaten the boss if not for that bug.
Note: was using the kestrel for all these runs
User avatar
Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: New Build 0.12.7.8

Post by Matthew »

I appreciate the bug reports, but if you could please post them to "https://getsatisfaction.com/ftlgame" it makes it much easier for the two of us to track them. It's difficult to read every comment/post in every topic on the forum to log bugs.

Thanks!
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
rauth
Posts: 9
Joined: Mon Jun 25, 2012 7:32 pm

Re: New Build 0.12.7.8

Post by rauth »

zasdarq wrote:I appreciate the bug reports, but if you could please post them to "https://getsatisfaction.com/ftlgame" it makes it much easier for the two of us to track them. It's difficult to read every comment/post in every topic on the forum to log bugs.

Thanks!
Maybe you should put this as an announcement at the top of the Forum. Not everyone will read this here. ;)
censor
Posts: 30
Joined: Sat Jun 30, 2012 12:42 am

Re: New Build 0.12.7.8

Post by censor »

Justin wrote:
censor wrote: I suffered a bug playing today: the Torus ship had 2 more energy bars at the begginig.
To you or anyone else has this bug:

Did you go through an "ion storm" before it happened? It's when there's the purple nebula clouds and your total power is reduced to 1/2.

(And I'm glad everyone's enjoying the save+quit option :D )
It happened at the beggining, before jumping. I believed it was a new configuration for the ship.
Lestibournes
Posts: 67
Joined: Wed Jun 06, 2012 7:02 pm

Re: New Build 0.12.7.8

Post by Lestibournes »

I hope you expand the quit & continue functionality to allow continuing from the middle of a battle too, but what you implemented is already a boon.
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