[WIP] Heavy Weapons Platform

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
R4V3-0N
Posts: 1287
Joined: Sun Oct 06, 2013 11:44 am

Re: [WIP] Heavy Weapons Platform

Post by R4V3-0N »

what is metadata?

That and also I just love it how ftl balances it self... barely makes sense :lol:
You = your big bad cruisers can only have 6 slots of weapons and drones.
eg 4 weapons, 2 drones. 3 weapons, 3 drones. etc or less.

enemies? they commonly have maxed out 8 slots.

I found it funny how we do not have a 2 weapon 4 drone ship, I would expect a engi ship have that or something.
R4V3-0N, a dreamer.
SquidMcGee
Posts: 21
Joined: Sat Aug 31, 2013 1:22 pm

Re: [WIP] Heavy Weapons Platform

Post by SquidMcGee »

codyfun123 wrote:You need to set a third weapon slot in addition to however many weapon slots are normally on the ship to determine where the Artillery fires from.
I had already set up a fifth weapon slot (there are four weapons) smack dab in the middle. Is there a marker or a tag I need to add to get it to work? And I'm thinking of starting it off with one or two MKII defense drones, or maybe titanium system casings.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: [WIP] Heavy Weapons Platform

Post by agigabyte »

SquidMcGee wrote:
codyfun123 wrote:You need to set a third weapon slot in addition to however many weapon slots are normally on the ship to determine where the Artillery fires from.
I had already set up a fifth weapon slot (there are four weapons) smack dab in the middle. Is there a marker or a tag I need to add to get it to work? And I'm thinking of starting it off with one or two MKII defense drones, or maybe titanium system casings.
Press the button to orient the direction it opens in until you get an x.
SquidMcGee
Posts: 21
Joined: Sat Aug 31, 2013 1:22 pm

Re: [WIP] Heavy Weapons Platform

Post by SquidMcGee »

agigabyte wrote:
SquidMcGee wrote:
codyfun123 wrote:You need to set a third weapon slot in addition to however many weapon slots are normally on the ship to determine where the Artillery fires from.
I had already set up a fifth weapon slot (there are four weapons) smack dab in the middle. Is there a marker or a tag I need to add to get it to work? And I'm thinking of starting it off with one or two MKII defense drones, or maybe titanium system casings.
Press the button to orient the direction it opens in until you get an x.
Um, what orient button are you referring to? I'm using superluminal, and orientations are a drop-down menu.
User avatar
R4V3-0N
Posts: 1287
Joined: Sun Oct 06, 2013 11:44 am

Re: [WIP] Heavy Weapons Platform

Post by R4V3-0N »

most people use the keys on your keyboard to do that, I can't remember of the top of my head, but doing it from the drop down menu gives the exact same result.

Make it to "None", that's what X is.
R4V3-0N, a dreamer.
SquidMcGee
Posts: 21
Joined: Sat Aug 31, 2013 1:22 pm

Re: [WIP] Heavy Weapons Platform

Post by SquidMcGee »

Alright!!!! it worked! Thanks guys. Beta 0.6 should be up in a bit.
User avatar
R4V3-0N
Posts: 1287
Joined: Sun Oct 06, 2013 11:44 am

Re: [WIP] Heavy Weapons Platform

Post by R4V3-0N »

you're welcome, hehee. I just found it how funny our two mods are, (mine being Federation Light Artillery)
R4V3-0N, a dreamer.
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [WIP] Heavy Weapons Platform

Post by kartoFlane »

R4V3-0N wrote:what is metadata?
A set of information about the mod like name, description, author, forum thread URL, version etc...

SMM 1.4 introduced metadata handling, meaning you can add mod-appendix/metadata.xml to .ftl files and have it's contents be displayed to the user by the manager.
For examples, you can refer to Captains Edition, or the mods that come with SMM.
Superluminal2 - a ship editor for FTL
SquidMcGee
Posts: 21
Joined: Sat Aug 31, 2013 1:22 pm

Re: [WIP] Heavy Weapons Platform

Post by SquidMcGee »

kartoFlane wrote:
R4V3-0N wrote:what is metadata?
A set of information about the mod like name, description, author, forum thread URL, version etc...

SMM 1.4 introduced metadata handling, meaning you can add mod-appendix/metadata.xml to .ftl files and have it's contents be displayed to the user by the manager.
For examples, you can refer to Captains Edition, or the mods that come with SMM.
I'l look into adding that, it sounds pretty cool. But for now, I think I should get the mod to... work.
WATTSY
Posts: 4
Joined: Fri Aug 29, 2014 7:34 am

Re: [WIP] Heavy Weapons Platform

Post by WATTSY »

You've labelled this for reuse with modification, can i use it for a ship please? (thinking of a ship with one vulcan and somehow balancing that)
Post Reply