(sugestion) some ideas for further development after release

General discussion about the game.
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arwan
Posts: 2
Joined: Sun Sep 09, 2012 10:06 pm

(sugestion) some ideas for further development after release

Post by arwan »

only 4 consoles?

there are 8 main systems that require power and 3 subsystems. it seems silly to me that less than half of them have a console. it is my belief that it would add a lot of depth and additional strategy to the game if we had more consoles for our crew to man.

for example
drone control: could increase drones rate of fire.
med bay: could be an additional heal boost like additional power. (freeing up power for other systems)
door control: to actually control doors. possibly the crewman would try and vent fires for you automatically if there within X rooms from an airlock. or make doors more difficult for the AI to break threw.
sensors: for sensors to work properly you should have a man manning the screens and relaying what he sees, possibly synergy with evade when a pilot is also on console. (he relays info on incoming projectiles)

i bring these up because im sure not everyone is going to want to keep crew around to seemingly just stand around for the most part. and im also willing to bet not everyone is going to want to use them just for teleporting and occasionally fire fighting, anti boarding action, repair duties.

also for enemy ships i have not yet seen any enemy ships use any internal doors other than the basic doors. it would be interesting if your crew had to fight there way threw the doors of an enemy ship as well.

anyway these are just my random thoughts after watching a lot of you tube videos.
SpaceManSpiff
Posts: 4
Joined: Wed Sep 05, 2012 2:19 pm

Re: (sugestion) some ideas for further development after rel

Post by SpaceManSpiff »

I agree, I think additional stations would be only positive. Doctor for the med-bay, life support technician for the O2 station, etc.

I would even be up for multiple stations in the larger areas. In reality there would be more than one person manning weapons, shields, and the helm.
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: (sugestion) some ideas for further development after rel

Post by Gorlom »

I've seen enemy ships with blast doors. Thy pop up in later sectors and are a pain when you aren't expecting blast doors and are suddenly trapped in a 2x2 room with 2 guys and enemies flooding in. :x :evil:

Console in the medbay is bound to be annoying. Either the medbay will automatically be manned anyway when someone enters to heals (making the console redundant) or the doctor won't be healed and cause a bunch of issues if you don't have enough crew to permanently station a doctor there. (Ie the guy you want to heal ends up at the console instead of the patient bed) :?

I don't think your suggestions about the door control or the sensors would be fun or balanced. :(
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