Hey guys, I have to say, I love FTL. Pretty much the entire play experience is polished, atmospheric, and (best of all) fun. But I think you missed some opportunities with the "post-play experience". I'm one of those people who loves the graphs and stats at the end of strategy games, and I spend way too much time looking over them. I like a lot of what you do with the stats page and high scores, but two things in particular really stood out to me as I've played over the past few days:
1. I want more detailed high scores. It's nice to know what ship I had with a particular score, and the ship-by-ship high scores are great, but it'd be even better if I could click on any given high score and see what the loadout/crew/upgrades were when that game ended. A chance to take a look at which strategies worked best for me, and to say "oh yeah, that was the run where I got two Ion Blast IIs and nobody could touch me" would make a huge difference to how cool those scores are. It would make them a story rather than a number.
2. I want more post-game stats that reflect that game, not my global achievements. I like the Stats screen that shows overall stats through every playthrough, and a few stats for the most recent session, but it keeps making me wonder what some additional numbers would have been for the game I just finished. Sure a pilot three games ago set a record for evasions, I see that on the stats page, but I'd actually like to know how my pilot did for my most recent run even if it wasn't a record. I know the game tracks this already (thus the stats page), and I don't care if the data is saved past the immediate end of the game, but I'd love the opportunity to see some of that information right after I win or lose.
I hope one or both of these is possible, but even if it's too late, you've done a fantastic job here. I have to admit I was a skeptical (if hopeful) backer, and you've definitely made a believer out of me. Thanks!
[Suggestion] High Score Details
-
- Posts: 1
- Joined: Tue Sep 11, 2012 10:15 pm
Re: [Suggestion] High Score Details
I agree pretty hard. After inspiring 3 chums of mine to burn with a desire to buy the game (hotseating my laptop over a cabin trip,) we are livid with a desire to have a score race.
After several days, it seems like the most major determiner is scrap generated, and for doing what I feel are next to perfect normal runs, not that much higher scoring than the easy.
First Victory on normal had a Kestrel run where I focused on boarding, and cross the finish line with only 3 alive crew members, 1 missile, 3 drone parts (and like, 3hp on my hull) whereas my second victory had a signficantly smoother run, barely had to invest in repairs the way run one did, and crossed the finish line with piles of resource and 7/8 crew filled.
Yet the difference is scores was like, 4600-4100 in favor of the run where I performed quite significantly worse (just running the strat that generated more scrap per kill/also took a lot more time than just blowing the ships up.)
Its not a deal breaker or anything, but more details, tuned scoring, etc. etc. would be great. I love the game, and I want to get into ship by ship competitions of who does better, I just don't want that to be who can get scrap arms and boarding parties up the quickest.
After several days, it seems like the most major determiner is scrap generated, and for doing what I feel are next to perfect normal runs, not that much higher scoring than the easy.
First Victory on normal had a Kestrel run where I focused on boarding, and cross the finish line with only 3 alive crew members, 1 missile, 3 drone parts (and like, 3hp on my hull) whereas my second victory had a signficantly smoother run, barely had to invest in repairs the way run one did, and crossed the finish line with piles of resource and 7/8 crew filled.
Yet the difference is scores was like, 4600-4100 in favor of the run where I performed quite significantly worse (just running the strat that generated more scrap per kill/also took a lot more time than just blowing the ships up.)
Its not a deal breaker or anything, but more details, tuned scoring, etc. etc. would be great. I love the game, and I want to get into ship by ship competitions of who does better, I just don't want that to be who can get scrap arms and boarding parties up the quickest.