I noticed that when my ship runs out of fuel, nearly all ships I encounter activate their FTL right away and try to escape, but without any text message telling me so.
Moreover it often makes little sense for the ships to run away - sometimes I met a rebel ship boasting it is his lucky day because he found me and will destroy my ship, yet as soon as the battle starts he charges his FTL to escape....
When out of fuel, all hostile ships try to run away
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- 5thHorseman
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Re: When out of fuel, all hostile ships try to run away
Not a bug. It stops stalemates.
Normally you'd be able to jump away from a stalemate, but if you've got no fuel you'd be stuck.
Normally you'd be able to jump away from a stalemate, but if you've got no fuel you'd be stuck.
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The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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Re: When out of fuel, all hostile ships try to run away
Could there be at least a message about them charging their FTL?
- 5thHorseman
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Re: When out of fuel, all hostile ships try to run away
Upper right hand corner should say "Enemy ... something or other"
No, it doesn't say that, but it does specifically state that the engines are charging. And when they're about to go it says something like "JUMP IMMINENT"
No, it doesn't say that, but it does specifically state that the engines are charging. And when they're about to go it says something like "JUMP IMMINENT"
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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Re: When out of fuel, all hostile ships try to run away
I mean, in all other settings there is a popup telling you the enemy is charging their FTL...
- Matthew
- Site Admin
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Re: When out of fuel, all hostile ships try to run away
This is a relatively rare situation, and writing a unique explanation as to why they are running away for every event would be overkill. So we've opted for a silent jump charge.
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