Discuss and distribute tools and methods for modding. Moderator - Grognak
AtillaBosma
Posts: 56 Joined: Tue Sep 18, 2012 3:51 pm
Post
by AtillaBosma » Tue Sep 18, 2012 4:47 pm
Alright then, step 1!
Step 1: Look for the file called Blueprints.xml in the data.dat-unpacked folder
Look for this part in the code:
Code: Select all
<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="kestral">
<class>Kestrel Cruiser</class>
<name>The Kestrel</name>
<desc>This class of ship was decommissioned from Federation service years ago. After a number of refits and updating this classic ship is ready for battle.</desc>
<systemList>
<pilot power="1" room="0" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<doors power="1" room="2" start="true" img="room_doors"/>
<sensors power="1" room="3" start="true" img="room_sensors"/>
<medbay power="1" room="4" start="true" img="room_medbay">
<slot>
<number>1</number>
</slot>
</medbay>
<oxygen power="1" room="13" start="true" img="room_oxygen"/>
<shields power="2" room="5" start="true" img="room_shields"/>
<engines power="2" room="14" start="true" img="room_engines"/>
<weapons power="3" room="10" start="true" img="room_weapons"/>
<drones power="2" room="1" start="false"/>
<teleporter power="1" room="15" start="false"/>
<cloaking power="1" room="8" start="false"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="2" missiles="8">
<weapon name="MISSILES_4"/>
<weapon name="LASER_BURST_3"/>
</weaponList>
<health amount="30"/>
<maxPower amount ="8"/>
<crewCount amount = "3" class="human"/>
</shipBlueprint>
Do you see this part:
Code: Select all
<weaponList count="2" missiles="8">
<weapon name="MISSILES_1"/>
<weapon name="LASER_BURST_3"/>
Change the
to
.
This will make it so instead of the usual missile launcher it will spawn you with the weapon you made in the previous tutorials.
And thats it!
AtillaBosma
Posts: 56 Joined: Tue Sep 18, 2012 3:51 pm
Post
by AtillaBosma » Tue Sep 18, 2012 4:48 pm
I would also like to thank Bas for making these tools to unpack these files, without him we couldn't mod at all!
WarStalkeR
Posts: 3 Joined: Sun Sep 16, 2012 8:51 am
Post
by WarStalkeR » Tue Sep 18, 2012 8:47 pm
DisposableNinja wrote: Have you tried going to an asteroid field with it? I've just tried.
I actually even survived that
I don't know the reason for asteroid's unique hatred toward spaceships, lets leave it as is for now and think that all asteroid fields are pretty intensive. Just use cloaking while at asteroid field. Cloaking + 8 bars FTL drive with crew give you 105% evasion and 15 seconds is enough to charge jump-drive
I think asteroid field reacts to amount of energy bars... Though It's just untested theory...
Tysonclyde
Posts: 41 Joined: Mon Sep 17, 2012 11:16 am
Post
by Tysonclyde » Tue Sep 18, 2012 9:26 pm
Plzz post a video showing us how to use the ftldat to unpack the data.dat file. I really want to mod this game.
ImATree
Posts: 3 Joined: Tue Sep 18, 2012 3:05 pm
Post
by ImATree » Wed Sep 19, 2012 1:59 am
bas wrote: ImATree wrote: I opened the setup.py using the python launcher that comes with python.
You shouldn't have to use it.
Suppose you downloaded ftldat.zip to the Downloads folder, then the following should work
on Mac OS X . Open up a terminal and type:
Code: Select all
cd /Applications/FTL.app/Contents/Resources
Now you are in the folder with the
.dat files. You can verify this as follows.
Code: Select all
bas@emma /Applications/FTL.app/Contents/Resources $ ls
FTL.icns data.dat resource.dat
Thank you! This worked!.
Now we can unpack the
data.dat as follows.
Code: Select all
bas@emma /Applications/FTL.app/Contents/Resources $ python ~/Downloads/ftldat/src/main.py unpack data.dat
Loading index ...
Extracting ...
data/achievements.xml
data/animations.xml
data/auto_assault.txt
data/auto_assault.xml
data/auto_basic.txt
data/auto_basic.xml
data/autoBlueprints.xml
data/blueprints.xml
data/boss_1.txt
data/boss_1.xml
data/boss_2.txt
data/boss_2.xml
data/boss_3.txt
data/boss_3.xml
data/circle_bomber.txt
data/circle_bomber.xml
data/circle_cruiser.txt
data/circle_cruiser.xml
data/circle_cruiser_2.txt
data/circle_cruiser_2.xml
data/circle_scout.txt
data/circle_scout.xml
data/credits.txt
data/crystal_bomber.txt
data/crystal_bomber.xml
data/crystal_cruiser.txt
data/crystal_cruiser.xml
data/crystal_cruiser_2.txt
data/crystal_cruiser_2.xml
data/crystal_scout.txt
data/crystal_scout.xml
data/energy_bomber.txt
data/energy_bomber.xml
data/energy_cruiser.txt
data/energy_cruiser.xml
data/energy_cruiser_2.txt
data/energy_cruiser_2.xml
data/energy_fighter.txt
data/energy_fighter.xml
data/events.xml
data/events_boss.xml
data/events_crystal.xml
data/events_engi.xml
data/events_fuel.xml
data/events_imageList.xml
data/events_mantis.xml
data/events_nebula.xml
data/events_pirate.xml
data/events_rebel.xml
data/events_rock.xml
data/events_ships.xml
data/events_slug.xml
data/events_zoltan.xml
data/fed_bomber.txt
data/fed_bomber.xml
data/fed_cruiser.txt
data/fed_cruiser.xml
data/fed_cruiser_2.txt
data/fed_cruiser_2.xml
data/fed_scout.txt
data/fed_scout.xml
data/jelly_button.txt
data/jelly_button.xml
data/jelly_croissant.txt
data/jelly_croissant.xml
data/jelly_cruiser.txt
data/jelly_cruiser.xml
data/jelly_cruiser_2.txt
data/jelly_cruiser_2.xml
data/jelly_truffle.txt
data/jelly_truffle.xml
data/kestral.txt
data/kestral.xml
data/kestral_2.txt
data/kestral_2.xml
data/mantis_bomber.txt
data/mantis_bomber.xml
data/mantis_cruiser.txt
data/mantis_cruiser.xml
data/mantis_cruiser_2.txt
data/mantis_cruiser_2.xml
data/mantis_fighter.txt
data/mantis_fighter.xml
data/mantis_scout.txt
data/mantis_scout.xml
data/nameEvents.xml
data/names.xml
data/newEvents.xml
data/rebel_long.txt
data/rebel_long.xml
data/rebel_squat.txt
data/rebel_squat.xml
data/rock_assault.txt
data/rock_assault.xml
data/rock_cruiser.txt
data/rock_cruiser.xml
data/rock_cruiser_2.txt
data/rock_cruiser_2.xml
data/rock_fight.txt
data/rock_fight.xml
data/rock_scout.txt
data/rock_scout.xml
data/sector_data.xml
data/sounds.xml
data/stealth.txt
data/stealth.xml
data/stealth_2.txt
data/stealth_2.xml
data/tooltips.xml
You should replace
~/Downloads/ftldat by the folder where you unpacked
ftldat . Now you can edit the files in the new folder
data.dat-unpacked . You can open it in finder by typing:
Before you repack them, you should make a backup of
data.dat . For instance, type:
To restore the backup, you could type:
Now, to repack the files:
Code: Select all
bas@emma /Applications/FTL.app/Contents/Resources $ python ~/Downloads/ftldat/src/main.py pack data.dat
Listing files to pack ...
Create datfile ...
Packing ...
data/achievements.xml
data/animations.xml
data/auto_assault.txt
data/auto_assault.xml
data/auto_basic.txt
data/auto_basic.xml
data/autoBlueprints.xml
data/blueprints.xml
data/boss_1.txt
data/boss_1.xml
data/boss_2.txt
data/boss_2.xml
data/boss_3.txt
data/boss_3.xml
data/circle_bomber.txt
data/circle_bomber.xml
data/circle_cruiser.txt
data/circle_cruiser.xml
data/circle_cruiser_2.txt
data/circle_cruiser_2.xml
data/circle_scout.txt
data/circle_scout.xml
data/credits.txt
data/crystal_bomber.txt
data/crystal_bomber.xml
data/crystal_cruiser.txt
data/crystal_cruiser.xml
data/crystal_cruiser_2.txt
data/crystal_cruiser_2.xml
data/crystal_scout.txt
data/crystal_scout.xml
data/energy_bomber.txt
data/energy_bomber.xml
data/energy_cruiser.txt
data/energy_cruiser.xml
data/energy_cruiser_2.txt
data/energy_cruiser_2.xml
data/energy_fighter.txt
data/energy_fighter.xml
data/events.xml
data/events_boss.xml
data/events_crystal.xml
data/events_engi.xml
data/events_fuel.xml
data/events_imageList.xml
data/events_mantis.xml
data/events_nebula.xml
data/events_pirate.xml
data/events_rebel.xml
data/events_rock.xml
data/events_ships.xml
data/events_slug.xml
data/events_zoltan.xml
data/fed_bomber.txt
data/fed_bomber.xml
data/fed_cruiser.txt
data/fed_cruiser.xml
data/fed_cruiser_2.txt
data/fed_cruiser_2.xml
data/fed_scout.txt
data/fed_scout.xml
data/jelly_button.txt
data/jelly_button.xml
data/jelly_croissant.txt
data/jelly_croissant.xml
data/jelly_cruiser.txt
data/jelly_cruiser.xml
data/jelly_cruiser_2.txt
data/jelly_cruiser_2.xml
data/jelly_truffle.txt
data/jelly_truffle.xml
data/kestral.txt
data/kestral.xml
data/kestral_2.txt
data/kestral_2.xml
data/mantis_bomber.txt
data/mantis_bomber.xml
data/mantis_cruiser.txt
data/mantis_cruiser.xml
data/mantis_cruiser_2.txt
data/mantis_cruiser_2.xml
data/mantis_fighter.txt
data/mantis_fighter.xml
data/mantis_scout.txt
data/mantis_scout.xml
data/nameEvents.xml
data/names.xml
data/newEvents.xml
data/rebel_long.txt
data/rebel_long.xml
data/rebel_squat.txt
data/rebel_squat.xml
data/rock_assault.txt
data/rock_assault.xml
data/rock_cruiser.txt
data/rock_cruiser.xml
data/rock_cruiser_2.txt
data/rock_cruiser_2.xml
data/rock_fight.txt
data/rock_fight.xml
data/rock_scout.txt
data/rock_scout.xml
data/sector_data.xml
data/sounds.xml
data/stealth.txt
data/stealth.xml
data/stealth_2.txt
data/stealth_2.xml
data/tooltips.xml
Once again, replace
~/Downloads/ftldat by the actual folder you unpacked
ftldat.zip . Hope this helps you out.
buzzyrecky
Posts: 43 Joined: Wed Sep 19, 2012 8:15 am
Post
by buzzyrecky » Wed Sep 19, 2012 8:24 am
Woo.
Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety. (It would be cool if we had a huge community effort where everyone contributed events to compile into one data.dat, but that sounds like a lot of work so idk)
bas
Posts: 36 Joined: Fri Sep 14, 2012 3:36 pm
Post
by bas » Wed Sep 19, 2012 3:17 pm
Bump.
CaptainShooby
Posts: 20 Joined: Sun Sep 16, 2012 4:54 pm
Post
by CaptainShooby » Wed Sep 19, 2012 4:45 pm
Amazing work bas! Thanks for making this
buzzyrecky wrote:
Don't know if it's already being done, but I want to make a mod just for myself with plenty of new events, so there's a fresher variety.
I just released my guide on creating custom events and sectors, maybe it can help you:
http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2533
Sorry for advertising..
LordOfKaranda
Posts: 2 Joined: Wed Sep 19, 2012 11:44 pm
Post
by LordOfKaranda » Thu Sep 20, 2012 1:36 am
Norton keeps removing the installer could someone please help. I am relay looking forward to making mods for this game.
bas
Posts: 36 Joined: Fri Sep 14, 2012 3:36 pm
Post
by bas » Thu Sep 20, 2012 10:29 pm
Bump for new version (r7).