Discuss: Rebel art style and RPG Codex Interview!

General discussion about the game.
CEO
Posts: 29
Joined: Mon Apr 23, 2012 10:27 pm

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by CEO »

dicesquirrel wrote:Sports? In my Outer Space?

>:(
Of course we are talking about the New-Alabama Crimson Tide and the New-Florida Gators. Both systems in the SEC ... you know, the South-Eastern Cartwheel galaxy. :D
Warbird
Posts: 209
Joined: Mon Apr 23, 2012 12:23 am

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by Warbird »

CEO wrote: Of course we are talking about the New-Alabama Crimson Tide and the New-Florida Gators. Both major religions in the SEC ... you know, the South-Eastern Cartwheel galaxy. :D
Tweaked that a bit for you. Modify that fan art to red and white and we'll have ourselves GOTY.
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dicesquirrel
Posts: 41
Joined: Sat Apr 21, 2012 5:20 pm

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by dicesquirrel »

Better. How bout them New Gators.
Warbird
Posts: 209
Joined: Mon Apr 23, 2012 12:23 am

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by Warbird »

dicesquirrel wrote:Better. How bout them New Gators.
They were doing ok until the Disciples of Saban rolled into the Swamp Nebula and tore it a new one.
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CEO
Posts: 29
Joined: Mon Apr 23, 2012 10:27 pm

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by CEO »

Warbird wrote:
dicesquirrel wrote:Better. How bout them New Gators.
They were doing ok until the Disciples of Saban rolled into the Swamp Nebula and tore it a new one.
Only because Coach Urban IX left the cupboards bare by checking out before actually quitting. It takes a few years to bouce back from that even if you are a team with a intergalactic draw for recruiting.

It would be really cool if you could choose a main and accent color for your ships from a palette of colors. Is that hard to do? Is that something a community modder could do for the team to keep the devs working on the meat and potatos? ... And if it is, would the devs be willing to add it to the game?

Sorry for going back on-topic. :oops:
Warbird
Posts: 209
Joined: Mon Apr 23, 2012 12:23 am

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by Warbird »

They were in a far better position that Neo-Tennesse was a few years back.

Back to topic, yes that would be a pretty sweet option to have.
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Jason
Posts: 47
Joined: Fri Apr 20, 2012 1:02 pm

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by Jason »

Sort of like how homeworld did there ship colours.
Warbird
Posts: 209
Joined: Mon Apr 23, 2012 12:23 am

Re: Discuss: Rebel art style and RPG Codex Interview!

Post by Warbird »

Yes, exactly what I had in mind.
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