[MOD] Open World Mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

[MOD] Open World Mod

Post by Tysonclyde »

I wanna see if someone can do this. I wanna see an open world mod for this game where you can mine for scrap and fight your way to the end. Than go back and complete customizing your ship until you can't any more. I wanna see that.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD] Open World Mod

Post by StealthCl0wn »

Please don't put a topic as [MOD] unless it's a mod, it's very misleading. Put it as [MOD Idea] or something
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Post by Tysonclyde »

I am sorry. Wont happen again.
louistodd
Posts: 9
Joined: Sat Sep 15, 2012 9:38 pm

Re: [MOD] Open World Mod

Post by louistodd »

Nice idea.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Post by Tysonclyde »

I would also like to have planet cultivating and a trade system. Also having multilayer would be great. If you could host your own servers like in minecraft. With plugins like factions and other things to make the game more fun.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD] Open World Mod

Post by StealthCl0wn »

No offense to you, but all of this sounds horrible.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Post by Tysonclyde »

How does it sound "horrible". Being able to play with your friends on a private server sounds "horrible"? Mining for scrap and upgrading your ship to its full potential sounds "horrible"? Having multiple ships and creating civilizations on multiple planets in multiple sectors until you control the entire galaxy sounds "horrible"? Wow than if this sounds "horrible" than you have no taste in fun whatsoever.
BigD145
Posts: 40
Joined: Sun Sep 16, 2012 4:13 pm

Re: [MOD] Open World Mod

Post by BigD145 »

Ideas are a dime a dozen. Make something happen.
LaserSushi
Posts: 11
Joined: Mon Sep 17, 2012 6:28 pm

Re: [MOD] Open World Mod

Post by LaserSushi »

That is moving away from Rougelike and towards conventional RPG...

But I can say I would not mind multiple scenarios then the just one we have.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Post by Tysonclyde »

I am learning C++ so I will try to get a mining mod out there ASAP. Please bear with me I have just started C++ so don't judge me harshly if it has bugs.
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