Redditors have noticed sectors spawning inaccessible beacons:
http://www.reddit.com/r/ftlgame/comment ... efore_let/
Fixing this should be relatively straightforward, ensuring beacons form a connected graph.
It's possible this bug is a feature, but certainly some players will feel cheated if there are goodies they can never access.
Inaccessible beacons
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: Inaccessible beacons
I don't know if they're "fixing" this for AE, but in the past I recall them mentioning that it's not a bug. Sometimes you just can't get everywhere.
The start and exit are always connected, though sometimes you can't get to a quest.
The start and exit are always connected, though sometimes you can't get to a quest.
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Re: Inaccessible beacons
There is a slight chance that a beacon may be spawned without any links to it. Such a beacon never prevents the player from reaching the exit. I belive FTL code checks before spawning a quest at such a beacon so it should not interfere with gameplay. Stores may spawn there though. 

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