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Inaccessible beacons

Posted: Mon Mar 10, 2014 10:19 pm
by mcandre
Redditors have noticed sectors spawning inaccessible beacons:

http://www.reddit.com/r/ftlgame/comment ... efore_let/

Fixing this should be relatively straightforward, ensuring beacons form a connected graph.

It's possible this bug is a feature, but certainly some players will feel cheated if there are goodies they can never access.

Re: Inaccessible beacons

Posted: Tue Mar 11, 2014 3:45 am
by 5thHorseman
I don't know if they're "fixing" this for AE, but in the past I recall them mentioning that it's not a bug. Sometimes you just can't get everywhere.

The start and exit are always connected, though sometimes you can't get to a quest.

Re: Inaccessible beacons

Posted: Wed Mar 12, 2014 1:52 pm
by UltraMantis
There is a slight chance that a beacon may be spawned without any links to it. Such a beacon never prevents the player from reaching the exit. I belive FTL code checks before spawning a quest at such a beacon so it should not interfere with gameplay. Stores may spawn there though. :D