lvl 16 weapons

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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

lvl 16 weapons

Post by Stormbringer »

I NEED HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
can someone please tell me how to get lvl 16 weapons, and what archivers can turn files into .ftl files, and which files to use???
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: lvl 16 weapons

Post by Stormbringer »

SOME ONE PLEASE HELPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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stylesrj
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Re: lvl 16 weapons

Post by stylesrj »

Add this to the blueprints.xml.append

Code: Select all

<systemBlueprint name="weapons">
	<type>weapons</type>
	<title>Weapon Control</title>
	<desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc>
	<startPower>4</startPower>
	<rarity>1</rarity>
	<maxPower>16</maxPower>
	<upgradeCost>
		<level>40</level>
		<level>25</level>
		<level>35</level>
		<level>50</level>
		<level>75</level>
		<level>90</level>
		<level>100</level>
		<level>120</level>
		<level>150</level>
		<level>180</level>
		<level>220</level>
		<level>250</level>
		<level>280</level>
		<level>320</level>
		<level>400</level>
	</upgradeCost>
	<cost>20</cost>
</systemBlueprint>
Adjust the costs if needed but there's your level 16 Weapons.
Same can be done for Drones.

Code: Select all

<systemBlueprint name="drones">
	<type>drones</type>
	<title>Drone Control</title>
	<desc>Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.</desc>
	<startPower>2</startPower>
	<maxPower>16</maxPower>
	<rarity>1</rarity>
	<upgradeCost>
		<level>10</level>
		<level>25</level>
		<level>35</level>
		<level>50</level>
		<level>75</level>
		<level>90</level>
		<level>100</level>
		<level>120</level>
		<level>150</level>
		<level>180</level>
		<level>220</level>
		<level>250</level>
		<level>280</level>
		<level>320</level>
		<level>400</level>
	</upgradeCost>
	<cost>60</cost>
</systemBlueprint>
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Stormbringer
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Re: lvl 16 weapons

Post by Stormbringer »

THANKS SO MUCH!!!!!!!!!
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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Stormbringer
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Re: lvl 16 weapons

Post by Stormbringer »

stylesrj wrote:Add this to the blueprints.xml.append

Code: Select all

<systemBlueprint name="weapons">
	<type>weapons</type>
	<title>Weapon Control</title>
	<desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc>
	<startPower>4</startPower>
	<rarity>1</rarity>
	<maxPower>16</maxPower>
	<upgradeCost>
		<level>40</level>
		<level>25</level>
		<level>35</level>
		<level>50</level>
		<level>75</level>
		<level>90</level>
		<level>100</level>
		<level>120</level>
		<level>150</level>
		<level>180</level>
		<level>220</level>
		<level>250</level>
		<level>280</level>
		<level>320</level>
		<level>400</level>
	</upgradeCost>
	<cost>20</cost>
</systemBlueprint>
Adjust the costs if needed but there's your level 16 Weapons.
Same can be done for Drones.

Code: Select all

<systemBlueprint name="drones">
	<type>drones</type>
	<title>Drone Control</title>
	<desc>Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.</desc>
	<startPower>2</startPower>
	<maxPower>16</maxPower>
	<rarity>1</rarity>
	<upgradeCost>
		<level>10</level>
		<level>25</level>
		<level>35</level>
		<level>50</level>
		<level>75</level>
		<level>90</level>
		<level>100</level>
		<level>120</level>
		<level>150</level>
		<level>180</level>
		<level>220</level>
		<level>250</level>
		<level>280</level>
		<level>320</level>
		<level>400</level>
	</upgradeCost>
	<cost>60</cost>
</systemBlueprint>
which blueprints.xml?
the append file?
and where in side it?
and it keeps crashing on start.
why???
download here:http://www.mediafire.com/download/k1p0dh5b51v5plq/Fed_heavy_dreadnougt.ftl
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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stylesrj
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Re: lvl 16 weapons

Post by stylesrj »

You place it at the top of your blueprints.xml.append, above your ship and everything else. Which you've done

As for why it crashes? You've given it 74 bars of power. Max has been determined to be 60.
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Stormbringer
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Re: lvl 16 weapons

Post by Stormbringer »

stylesrj wrote:You place it at the top of your blueprints.xml.append, above your ship and everything else. Which you've done

As for why it crashes? You've given it 74 bars of power. Max has been determined to be 60.
I did that and it still crashes
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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stylesrj
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Re: lvl 16 weapons

Post by stylesrj »

You certain? Because that's what I did in the game files.
And maybe I reduced the power of the drones and weapons down to level 12 to see if that was causing the crash (Shields have always been fine. I know level 16 shields work. I've used them before.)
And I removed an artillery room.

See if doing all that solves the problem.
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Stormbringer
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Re: lvl 16 weapons

Post by Stormbringer »

stylesrj wrote:You certain? Because that's what I did in the game files.
And maybe I reduced the power of the drones and weapons down to level 12 to see if that was causing the crash (Shields have always been fine. I know level 16 shields work. I've used them before.)
And I removed an artillery room.

See if doing all that solves the problem.
fixed reactor again and it worked. go to the new thread in working mods called federation dreadnought
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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