I NEED HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
can someone please tell me how to get lvl 16 weapons, and what archivers can turn files into .ftl files, and which files to use???
lvl 16 weapons
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: lvl 16 weapons
SOME ONE PLEASE HELPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: lvl 16 weapons
Add this to the blueprints.xml.append
Adjust the costs if needed but there's your level 16 Weapons.
Same can be done for Drones.
Code: Select all
<systemBlueprint name="weapons">
<type>weapons</type>
<title>Weapon Control</title>
<desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc>
<startPower>4</startPower>
<rarity>1</rarity>
<maxPower>16</maxPower>
<upgradeCost>
<level>40</level>
<level>25</level>
<level>35</level>
<level>50</level>
<level>75</level>
<level>90</level>
<level>100</level>
<level>120</level>
<level>150</level>
<level>180</level>
<level>220</level>
<level>250</level>
<level>280</level>
<level>320</level>
<level>400</level>
</upgradeCost>
<cost>20</cost>
</systemBlueprint>
Same can be done for Drones.
Code: Select all
<systemBlueprint name="drones">
<type>drones</type>
<title>Drone Control</title>
<desc>Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.</desc>
<startPower>2</startPower>
<maxPower>16</maxPower>
<rarity>1</rarity>
<upgradeCost>
<level>10</level>
<level>25</level>
<level>35</level>
<level>50</level>
<level>75</level>
<level>90</level>
<level>100</level>
<level>120</level>
<level>150</level>
<level>180</level>
<level>220</level>
<level>250</level>
<level>280</level>
<level>320</level>
<level>400</level>
</upgradeCost>
<cost>60</cost>
</systemBlueprint>
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: lvl 16 weapons
THANKS SO MUCH!!!!!!!!!
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: lvl 16 weapons
which blueprints.xml?stylesrj wrote:Add this to the blueprints.xml.append
Adjust the costs if needed but there's your level 16 Weapons.Code: Select all
<systemBlueprint name="weapons"> <type>weapons</type> <title>Weapon Control</title> <desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc> <startPower>4</startPower> <rarity>1</rarity> <maxPower>16</maxPower> <upgradeCost> <level>40</level> <level>25</level> <level>35</level> <level>50</level> <level>75</level> <level>90</level> <level>100</level> <level>120</level> <level>150</level> <level>180</level> <level>220</level> <level>250</level> <level>280</level> <level>320</level> <level>400</level> </upgradeCost> <cost>20</cost> </systemBlueprint>
Same can be done for Drones.
Code: Select all
<systemBlueprint name="drones"> <type>drones</type> <title>Drone Control</title> <desc>Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.</desc> <startPower>2</startPower> <maxPower>16</maxPower> <rarity>1</rarity> <upgradeCost> <level>10</level> <level>25</level> <level>35</level> <level>50</level> <level>75</level> <level>90</level> <level>100</level> <level>120</level> <level>150</level> <level>180</level> <level>220</level> <level>250</level> <level>280</level> <level>320</level> <level>400</level> </upgradeCost> <cost>60</cost> </systemBlueprint>
the append file?
and where in side it?
and it keeps crashing on start.
why???
download here:http://www.mediafire.com/download/k1p0dh5b51v5plq/Fed_heavy_dreadnougt.ftl
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: lvl 16 weapons
You place it at the top of your blueprints.xml.append, above your ship and everything else. Which you've done
As for why it crashes? You've given it 74 bars of power. Max has been determined to be 60.
As for why it crashes? You've given it 74 bars of power. Max has been determined to be 60.
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: lvl 16 weapons
I did that and it still crashesstylesrj wrote:You place it at the top of your blueprints.xml.append, above your ship and everything else. Which you've done
As for why it crashes? You've given it 74 bars of power. Max has been determined to be 60.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: lvl 16 weapons
You certain? Because that's what I did in the game files.
And maybe I reduced the power of the drones and weapons down to level 12 to see if that was causing the crash (Shields have always been fine. I know level 16 shields work. I've used them before.)
And I removed an artillery room.
See if doing all that solves the problem.
And maybe I reduced the power of the drones and weapons down to level 12 to see if that was causing the crash (Shields have always been fine. I know level 16 shields work. I've used them before.)
And I removed an artillery room.
See if doing all that solves the problem.
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: lvl 16 weapons
fixed reactor again and it worked. go to the new thread in working mods called federation dreadnoughtstylesrj wrote:You certain? Because that's what I did in the game files.
And maybe I reduced the power of the drones and weapons down to level 12 to see if that was causing the crash (Shields have always been fine. I know level 16 shields work. I've used them before.)
And I removed an artillery room.
See if doing all that solves the problem.