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Auto Reward Ranges

Posted: Sat Oct 06, 2012 9:18 pm
by busboybud
I am working on a mod to increase the reward per encounter, battle, etc...

I am wondering if anyone has found where the auto reward ranges (tag <autoReward> with level types LOW, MED, and HIGH) are specified in data.dat. More often than not, it seems a random reward is given per scenario, with a type selected such as scrap only. I simply want to see these reward ranges and possibly modify them.

Re: Auto Reward Ranges

Posted: Sat Oct 06, 2012 9:43 pm
by Mr. Mister
Don't know where they are, but they depend on which sector (number, not type) you are on.

Re: Auto Reward Ranges

Posted: Sat Oct 06, 2012 10:01 pm
by Kieve
AutoReward is good for simple "leveled loot" rewards. If you're looking to set a particular range, you're better off using the <item modify> tags instead. I can see where it'd be useful to know specific ranges, but as with several other things, those seem set in the engine itself and not accessible through XML modding.

Re: Auto Reward Ranges

Posted: Sat Oct 06, 2012 10:20 pm
by busboybud
That is what I figured... thought I'd ask before I use the item tag.

slightly off topic, but does anyone know where the cost of reactor (power bars) would be? I found weapons and ship systems in blueprints.

Re: Auto Reward Ranges

Posted: Sun Oct 07, 2012 4:12 pm
by Mr. Mister
I don't know, but I recall the everything bcosts 0 mod saying he couldn't find where they were eithger.

Re: Auto Reward Ranges

Posted: Sun Oct 07, 2012 7:13 pm
by swixel
busboybud wrote:slightly off topic, but does anyone know where the cost of reactor (power bars) would be? I found weapons and ship systems in blueprints.
In the binary under the System instancing stuff. It's parsed/run when you load into the game (read: open continue.sav), and I believe (I haven't looked at it for *weeks*) that it counts bars by level.