[Suggestion] Sector Jump Augment

General discussion about the game.
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temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

[Suggestion] Sector Jump Augment

Post by temporal »

This would be useful for getting the absolute most out of sector-grinding without having to worry about getting to the exit before the rebels.

Maybe make it cost 2 fuel.

Thoughts?
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: [Suggestion] Sector Jump Augment

Post by Gorlom »

I don't understand what the augment would do? you just suggested a name and a cost? :?
temporal
Posts: 57
Joined: Mon Jun 18, 2012 3:44 pm

Re: [Suggestion] Sector Jump Augment

Post by temporal »

it would allow you to jump to the next sector without having to be on the exit node
xeranes
Posts: 30
Joined: Thu Jun 21, 2012 4:55 pm

Re: [Suggestion] Sector Jump Augment

Post by xeranes »

Bad idea... It basically lets you skip the entire game!!! :(

Part of the challenge is weighing the risk/reward of letting the rebels get to the exit, you can fight through them if you want!
I... I think I just broke the game...
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: [Suggestion] Sector Jump Augment

Post by Gorlom »

Feels like a cheat code. :| Some people might enjoy it but it would go against the feel of the game and the intended way to play it.

PS. Don't you technically have a slightly more limiting version of this in the Adv FTL navigation augment? :!:
emlazz
Posts: 13
Joined: Sat Jun 16, 2012 3:54 am

Re: [Suggestion] Sector Jump Augment

Post by emlazz »

Terrible idea... downvote.
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