This would be useful for getting the absolute most out of sector-grinding without having to worry about getting to the exit before the rebels.
Maybe make it cost 2 fuel.
Thoughts?
[Suggestion] Sector Jump Augment
-
- Posts: 512
- Joined: Thu Apr 26, 2012 2:06 am
Re: [Suggestion] Sector Jump Augment
I don't understand what the augment would do? you just suggested a name and a cost? 

-
- Posts: 57
- Joined: Mon Jun 18, 2012 3:44 pm
Re: [Suggestion] Sector Jump Augment
it would allow you to jump to the next sector without having to be on the exit node
-
- Posts: 30
- Joined: Thu Jun 21, 2012 4:55 pm
Re: [Suggestion] Sector Jump Augment
Bad idea... It basically lets you skip the entire game!!! 
Part of the challenge is weighing the risk/reward of letting the rebels get to the exit, you can fight through them if you want!

Part of the challenge is weighing the risk/reward of letting the rebels get to the exit, you can fight through them if you want!
I... I think I just broke the game...
-
- Posts: 512
- Joined: Thu Apr 26, 2012 2:06 am
Re: [Suggestion] Sector Jump Augment
Feels like a cheat code.
Some people might enjoy it but it would go against the feel of the game and the intended way to play it.
PS. Don't you technically have a slightly more limiting version of this in the Adv FTL navigation augment?

PS. Don't you technically have a slightly more limiting version of this in the Adv FTL navigation augment?

-
- Posts: 13
- Joined: Sat Jun 16, 2012 3:54 am
Re: [Suggestion] Sector Jump Augment
Terrible idea... downvote.