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[Suggestion] Sector Jump Augment

Posted: Fri Jun 29, 2012 6:18 pm
by temporal
This would be useful for getting the absolute most out of sector-grinding without having to worry about getting to the exit before the rebels.

Maybe make it cost 2 fuel.

Thoughts?

Re: [Suggestion] Sector Jump Augment

Posted: Fri Jun 29, 2012 8:58 pm
by Gorlom
I don't understand what the augment would do? you just suggested a name and a cost? :?

Re: [Suggestion] Sector Jump Augment

Posted: Fri Jun 29, 2012 9:46 pm
by temporal
it would allow you to jump to the next sector without having to be on the exit node

Re: [Suggestion] Sector Jump Augment

Posted: Fri Jun 29, 2012 11:29 pm
by xeranes
Bad idea... It basically lets you skip the entire game!!! :(

Part of the challenge is weighing the risk/reward of letting the rebels get to the exit, you can fight through them if you want!

Re: [Suggestion] Sector Jump Augment

Posted: Fri Jun 29, 2012 11:39 pm
by Gorlom
Feels like a cheat code. :| Some people might enjoy it but it would go against the feel of the game and the intended way to play it.

PS. Don't you technically have a slightly more limiting version of this in the Adv FTL navigation augment? :!:

Re: [Suggestion] Sector Jump Augment

Posted: Sat Jun 30, 2012 1:22 am
by emlazz
Terrible idea... downvote.