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Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 3:01 pm
by Justin
Note: This is a copy of the news post so that you can reply and such.


Hey guys.

I figured you may find this interesting. The images for the two rebel ships were some of the first that I had made for the game. They were created before I had nailed down an art style and pipeline for creating new ships. This weekend we were revisiting the general look for the rebels and we decided it was time to update them to match the rest of the game. Let us know what you think!

The top image was the original and the bottom are the updated versions. I tried to keep the same general motifs of the copypasta wing design and the general shape.
Image


Also, a new interview has gone online! Check it out on RPG Codex: http://www.rpgcodex.net/content.php?id=8133
It's pretty in-depth and contains a new screenshot that shows off another player ship, this time based on the Engi alien race.

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 4:41 pm
by CanadianWolvie
At first glance they are nice but really any shape of a space ship is nice as long as its form follows function, so I wonder what the functions are that I am trying to achieve. Its the layout of the inside that would concern a end user such as myself but I am sure you are already aware of that.

For instance, looking at the second more compact ship, would the reason the rebels lost is because they were silly and didn't put their weapons on the outside edge of the hulls so they could have a greater arc of fire?

I am guessing the black protrusions are weapons systems, the area with the viewing portals are the pilot room, the elongated outer sections are the engines and the rest of the main inner hull cargo, living, and multipurpose rooms.

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 4:57 pm
by Gimboid
Looks fantastic, although they're missing the faction/alliance Logo (if they're indeed rebel ships turned from the Alliance)

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 5:42 pm
by Dahn
I like the new look for the Rebel ships, it gives them a look of their own rather than ships all looking similar.
Yes, I know that they will look similar overall, but if each race/group has similarities between the ships of their group it gives a more coherant look to them.

Basically, I think the new look is great!
(And I really like the new player-ship shown in the interview!) :twisted:

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 6:02 pm
by Stelly
Also loving the new shape as well looks great :D

Stelly

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 7:44 pm
by Warbird
The rebels, like any good evil empire (or terrible football program) seem to have taking a liking to the color Orange.

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 8:23 pm
by Niknaktom
I like it very nice colour scheme

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 10:39 pm
by Jongo
Looks fantastic!

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Sun Apr 29, 2012 11:42 pm
by chanman
I notice the ships are shaded, but the cockpit windshields are left flat. Have you considered shading them as well, or adding a bit of a reflection (really just a handful of light pixels) to help them look a bit more rounded?

Re: Discuss: Rebel art style and RPG Codex Interview!

Posted: Mon Apr 30, 2012 4:59 am
by Darthcaboose
Warbird wrote:The rebels, like any good evil empire (or terrible football program) seem to have taking a liking to the color Orange.
Soon, the damned "loyalists" will learn to appreciate our Halloween-esque color schemes.

That said, the new ships are looking pretty spiffy looking!