Possibility of changing enemy targeting & causing events while in-game?

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ParadigmShift3d
Posts: 2
Joined: Tue May 10, 2016 12:41 am

Possibility of changing enemy targeting & causing events while in-game?

Post by ParadigmShift3d »

I had an idea for a mod that would allow viewers on a livestream to interact with the streamer's game, changing the way that the enemies target & controlling events within the system.

Is this within the realm of possibility, or would I have to go along the lines of the OverdriveGDX or Tachyon projects and create my own FTL server? If that's the case, is there a tutorial/reference for how the in-game server handles events and such?
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Possibility of changing enemy targeting & causing events while in-game?

Post by stylesrj »

Short answer: No.

Long Answer: No. AI targeting is hard-coded and what events you'll encounter is determined by the mod installed before you start up the game. You can't edit the event code in the middle of a game. FTL was designed with singleplayer in mind and had not predicted the popularity of livestreaming and how they can affect certain games.
ParadigmShift3d
Posts: 2
Joined: Tue May 10, 2016 12:41 am

Re: Possibility of changing enemy targeting & causing events while in-game?

Post by ParadigmShift3d »

stylesrj wrote:Short answer: No.

Long Answer: No. AI targeting is hard-coded and what events you'll encounter is determined by the mod installed before you start up the game. You can't edit the event code in the middle of a game. FTL was designed with singleplayer in mind and had not predicted the popularity of livestreaming and how they can affect certain games.
Aw, well that's unfortunate. Thanks for the reply :)
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