I had an idea for a mod that would allow viewers on a livestream to interact with the streamer's game, changing the way that the enemies target & controlling events within the system.
Is this within the realm of possibility, or would I have to go along the lines of the OverdriveGDX or Tachyon projects and create my own FTL server? If that's the case, is there a tutorial/reference for how the in-game server handles events and such?
Possibility of changing enemy targeting & causing events while in-game?
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- stylesrj
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Re: Possibility of changing enemy targeting & causing events while in-game?
Short answer: No.
Long Answer: No. AI targeting is hard-coded and what events you'll encounter is determined by the mod installed before you start up the game. You can't edit the event code in the middle of a game. FTL was designed with singleplayer in mind and had not predicted the popularity of livestreaming and how they can affect certain games.
Long Answer: No. AI targeting is hard-coded and what events you'll encounter is determined by the mod installed before you start up the game. You can't edit the event code in the middle of a game. FTL was designed with singleplayer in mind and had not predicted the popularity of livestreaming and how they can affect certain games.
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- Posts: 2
- Joined: Tue May 10, 2016 12:41 am
Re: Possibility of changing enemy targeting & causing events while in-game?
Aw, well that's unfortunate. Thanks for the replystylesrj wrote:Short answer: No.
Long Answer: No. AI targeting is hard-coded and what events you'll encounter is determined by the mod installed before you start up the game. You can't edit the event code in the middle of a game. FTL was designed with singleplayer in mind and had not predicted the popularity of livestreaming and how they can affect certain games.
