Ion Storm and Enemy Hacking Modules

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project_mercy
Posts: 117
Joined: Sat Apr 19, 2014 12:31 am

Ion Storm and Enemy Hacking Modules

Post by project_mercy »

I've had this happen twice now.

If an enemy ship is in an ion storm, and they have a hacking module, it seems that they don't get "penalized" till a second or so after the combat starts, which means it launches the hacking module, but when the system is unpowered the hacking modules seems to hang there, beneath the actual ship. When you shoot at the hacking module, you're likely to hit the hacking drone floating in space, which sort of turns it into ablative armor for the hacking module.
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Matthew
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Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: Ion Storm and Enemy Hacking Modules

Post by Matthew »

Nifty. I'll look into it.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: Ion Storm and Enemy Hacking Modules

Post by Matthew »

Got it fixed. Great bug. Thank you for noticing it.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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